Reshade directx 12
“Mesh shading help take some of the burden off your CPU during very visually complex scenes, with tens or hundreds of thousands of objects. Content Adaptive Shading applies the same basic principles as Motion Adaptive Shading, but it dynamically identifies portions of the screen that have low detail or large swathes of similar colors, and shades those at lower detail-and more so when you’re in motion-to increase overall performance with minimal loss of perceptible visual quality. Variable Rate Shading can also be used in other ways, such as the Content Adaptive Shading technology that shipped in Wolfenstein II.
#Reshade directx 12 full
Traditionally, every part of the screen would be rendered at full detail, but with Motion Adaptive Shading, only the blue sections of the scene get such lofty treatment.” The image above shows how it could be handled in Forza Horizon. One potential use case for this is Motion Adaptive Shading, where non-critical parts of a moving scene are rendered with less detail. Variable rate shading takes advantage of that to shade primary objects at full resolution, but secondary objects at a lower rate, which can improve performance. Human eyes only see the focal points of what’s in their vision at full detail objects at the periphery or in motion aren’t as sharp. “Variable Rate Shading is sort of like a supercharged version of the multi-resolution shading that Nvidia’s supported for years now. Here’s how we described Variable Rate Shading in our Nvidia Turing GPU deep dive: Many of this holiday’s top releases support the technology, including Watch Dogs: Legion, the new Call of Duty game, and the hotly anticipated Cyberpunk 2077.ĭX12 Ultimate hardware also needs to support Variable Rate Shading (VRS) tier 2. While its adoption has been limited to this point, expect to see ray tracing explode in popularity now that it’s in the consoles.
Ray tracing can look positively breathtaking when used to good effect, as it has been in Control, Minecraft, and Metro Exodus. ( The PlayStation 5 also supports hardware-based ray tracing, but Sony’s systems don’t rely on DirectX technology.) The most notable addition in DXR 1.1 is inline ray tracing, a new technique that “gives developers the option to drive more of the raytracing process, as opposed to handling work scheduling entirely to the system,” per Microsoft. The cutting-edge lighting technology stole the spotlight in GeForce RTX 20-series GPUs to the extent that Nvidia ditched its traditional “GTX” branding for “RTX,” and it’s a key feature of the next-gen Xbox Series X.
#Reshade directx 12 update
DirectX 12 Ultimate supports DirectX Raytracing (DXR) tier 1.1, which is an incremental update to the first iteration.